the house got rooms, and rooms got neighbors
Gamahaus crossed a threshold this week. The 3D canvas learned to hold multiple floors at once — you can now stack them, see through to what’s below, and flip between them without losing your place. Stairs fill the voids. Roofs pitch and flip on demand. The camera got smarter too: double-click anything and it locks onto it; F-key toggles first-person mode and you’re walking through your own design, feet on the floor, presence locked to the room you’re standing in.
But the real shift is collaborative. Two people can edit the same house now — the system hands out edit locks room-by-room so you’re never stepping on each other’s work. Invites went live. Roles and permissions ship with it. You see who else is in there with you, live, watching the same walls move. The editor now shows a little stick-figure telling you where your collaborator is standing.
Behind the scenes: multi-floor data structures, furniture placement with dimension boxes, a turn-based editing model that actually works, and enough permission gates to survive a real audit. The marketing landing page is up. A signup gate protects the private beta — still just two users, still just me and my wife, but the infrastructure is ready to count heads.
The furniture catalog is mapped. A hundred small things were fixed. Everything still runs in two files with no build tooling. The work keeps speaking for itself.